PVE Combat Demo

Technical Specs
Technical Art

Procedural World Building

Procedural variation scripts and spline architecture built pre-PCG.

Technical Specs
Systems

ACF Combat Integration

Framework implementation and AI balancing for spider and NPC encounters.

Technical Specs
Blueprints

AI & Hazard Management

World-state logic for dynamic AI loading and environmental hazards.

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Procedural World Building


  • Landscape: Hand-sculpted terrain foundation.
  • Foliage: Procedural Foliage Tool for biomass distribution.
  • Architecture: Spline-based generation for railings and structural boundaries.
  • Variation: Procedural variation scripts inside building blueprints for gameplay loop diversity (Built pre-PCG).
  • Constraints: Target-constraint logic for loot and spawn probability.
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ACF Combat & AI Balancing


  • Framework: Ascent Combat Framework (ACF) integration.
  • Art Integration: Visual alignment of systems with custom project art style.
  • Data: Frame-accurate hit data and stamina management implementation.
  • AI Balancing: Combat tuning for spider creatures and humanoid NPCs.
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AI & Hazard Management


  • AI Spawning: Trigger/Spawner Blueprints for dynamic loading/unloading.
  • World State: Global Management Blueprints for persistent state control.
  • Hazards: Logic implementation for 'Death Water', sharks, and fire systems.
  • Performance: Proximity-based AI management for optimization in dense zones.

The objective of this project is to effectively communicate the atmosphere of Antreya Chronicles Online through demonstration builds. This will allow us to receive valuable feedback from the community regarding the early stages of our combat development, as well as identify any potential bugs. I played a crucial role in this project by designing the environmental art, integrating combat mechanics, and implementing technical art elements necessary for the demo builds to function properly. Additionally, I was responsible for disseminating the demonstration builds to members of the community.

Below you will find a video showcasing the gameply and the environment art

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Mutagen (RPG) (Demo) (Game Development) (Technical Art) (VFX)

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Dragon + ISS