PVE Combat Demo
Procedural World Building
Procedural variation scripts and spline architecture built pre-PCG.
ACF Combat Integration
Framework implementation and AI balancing for spider and NPC encounters.
AI & Hazard Management
World-state logic for dynamic AI loading and environmental hazards.
The objective of this project is to effectively communicate the atmosphere of Antreya Chronicles Online through demonstration builds. This will allow us to receive valuable feedback from the community regarding the early stages of our combat development, as well as identify any potential bugs. I played a crucial role in this project by designing the environmental art, integrating combat mechanics, and implementing technical art elements necessary for the demo builds to function properly. Additionally, I was responsible for disseminating the demonstration builds to members of the community.
Below you will find a video showcasing the gameply and the environment art